Museum of Contemporary Art in Warsaw – The use of real-time simulation in the design process

15 12 2010

Graduation Project of Agata Kycia, Hyperbody Msc4 studio, TU Delft (tutors: dr. Nimish Biloria, dr. ing. Henriette Biere, Martin Sobota)

The museum is an annex of the Center of Contemporary Art, located in the XVIth century Ujazdowski castle in Warsaw. It is situated in a strategic point above the highway cutting through the city, highly visible while approaching the city thus making it a recognizable landmark.

The project consists of five different crystal-like volumes organized around a central courtyard, embedded in the landscape, engaging the visitors both through indoor and outdoor areas. The differentiation of the exhibition spaces is amplified by very specific daylight conditions related to different programmatic needs.

The computational techniques used for the form finding process, define a multiplicity of light shafts oriented and shaped according to the studies of the sun circulation on the site on a year-round cycle.

The museum offers  exceptional environment for manifestation of contemporary art, where light and atmosphere are constantly changing throughout the whole year.

Development of the project consists of different analytical stages:

1) a simulation developed in Processing, distributing different programms and light openings along the site, depending on their requirements in terms of factors like noise, sun exposure, accessibility and views

2) parametric studies in Rhinoscript investigating geometrical potential of positions for the light shafts

3) environmental studies in Ecotect and Radiance analyzing light conditions in different times of the day throughout the whole year





Working at Foster and Partners

16 11 2010

Since August 2010 WF’s Krzysztof Gornicki has started working for Foster and Partners in London, UK, which is an office famous for developing advanced computation approach in architecure. He is a member of Group 1 team involved into various of different projects. In his work Krzysztof is mainly focused on investigating how different environmental conditions can finally affect complex architectural form. For this purpose he runs environmental analysis (mainly in Autodesk Ecotect software) and uses them later as a base for some generative design procedures, like scripting or programming (for instance: Rhinoscripting, Bentley GC).





Warsaw Cultural Centre – Prototyping Process

30 10 2010

The main purpose of Warsaw Cultural Centre (WCC) project was to prove that computational approach can lead the design till final materialization in a much faster and effective way. Thus part of the WCC form was chosen to be finally fabricated in 1:25 scale. For this purpose scrpit was written in VB Rhino Script to generate all the elements of the project. The construction method was slightly adjusted to the scale of the prototype (some elements would be to small if we use 1:1 scale procedure), however in full scale process it will follow exactly the same logic and the script will need minor changes.

The picture above shows the part chosen for fabrication, including all the elements of the structure and cladding system. The movie below presents a process of generating all these elements by a couple of rhinoscripts. In a first part simple fugures are selected, and then based on their geometry the final form of the prototype is created.

Two CNC techniques were used to create final prototype. Construction beams, floor plates and joints were cut using laser cuting. A seperate script was written to unfold all the surfaces and prepare files for the laser cutting machine. On the other hand cladding panels were formed by using CNC 3 axis milling machine. The prototype, consisting of more then two thousands elements was cut and milled in 74 hours and was assembled in 22 hours.

Project construction method was first developed and tested on Interwoven System Project, which was a graduation research project at the TU Delft in the Hyperbody studio (posted on the website a couple of months ago).





Warsaw Cultural Centre – TU Delft Graduation Project

27 10 2010

Warsaw Cultural Centre was a graduation project at the TU Delft in the Hyperbody studio. The project was developed under tutorship of dr. Nimish Biloria, dr. ing. Henriette Biere and Martin Sobota. I would like thank them for all the help.

URBAN / ARCHITECTURAL PROBLEM

Plac Defilad is a main square in the city centre of Warsaw and despite of the fact that it seems to be the most interesting and valuable place for urban development it still stays almost empty. There have been lots of discussions about its future appearance, and many urban plans were made. However none of these investigations were finally accepted and still there is no clear decision how Plac Defilad should look like in the next ten or twenty years.

The design task was to propose a new, alternative solution for Warsaw’s city centre. It needed to be multifunctional project, consisting of cultural, business and commercial activities. The big challenge was also to integrate all different transportation facilities and create here real social hub.

PROJECT IDEA

The idea of the project derives directly from the urban structure of the city of Warsaw. The site and its surrounding was fully destroyed during the second world war and it is still full of undeveloped areas and empty lots of land. There is a lack of proper city structure with a geometry of streets and squares. Thus the form of project starts from a ‘bounding box’ of the site, including all the city regulations. Then this box is gradually eaten away at, based on the site characteristics and parameters. It gave a final form which in some places still kept box geometry, nicely filling the gap in the city. However functional configuration inside follows geometries from the site analysis program and is not constrained by the outer bounding box.

METHOOLOGY

The purpose of the WCC project was to show how computational techniques can be used on different design stages, starting from conceptual sketches and finishing with preparing files for materialization. The crucial point was to introduce them not as one ‘master’ tool, which solves all the problems, but as a set of small interconnected programs solving separately specific issues. In that case that was always possible to rethink all the decisions and create feed-back loops to find optimal solutions.

The design process started from a site analysis and the first functional diagrams. For this purpose computational procedure was written in Processing language. The result of that was briefly describing project geometry and providing internal communication plan.

On that base in the next step a couple of scripts (Rhino VB scripts) were used to generate exact geometry of the project and develop parametric skin components, which were able to be driven by all gathered information.

Another important part was to introduce a tool to create customized and unique structural strategy for the project. In that sense construction methods were following design ideas, not another way around.

In the last part of the project separate code was written to generate files for final materialization. Produced prototype in 1:25 scale was fabricated by using CNC techniques like laser cutting and 3-axis milling machine. More information about the fabrication process and final appearance of the prototype will be posted soon.





Protospace 3.0 Mock-up

7 06 2010

The video presents process of assembling Protospace 3.0 mock-up. The projet was done during msc 2 Hyperbody studio class at the TU Delft (in collaboration with ONL).
WF’s Agata Kycia and Krzysztof Gornicki were involved in 3D modelling and creating generative procedure for the design. The project was developed in Rhinoceros, using rhinoscript.
Later on projet was continued in the Hyperbody Research Group mainly by Owen Slootweg and Jelle Feringa. Presented prototype is located in a new Protospace Laboratory at TU Delft.

The purpose of the project was to explore new possiblities in 3d modeling and digital fabrication techniques. Thus pavilion the form of the pavilion was scripted using Rhinoscript and later on all the generated components were hot wired out of EPS foam. Next each one of them was coated to make it waterproof and fully structural. There are also some wooden elements embedded inside them to reinforce floor of the pavilion.
More information about the project you can find here: posts presenting process of generating Protospace 3.0 form and publication about it.

Pictures taken by Gustavo Nascimento





Rhino, Ansys…..Grasshopper.

31 05 2010

This little demo shows the ability to interact dynamically with the plug in in real time allowing for a more intuitive form finding process. Using the c# module in grasshopper I was able to transfer my plug in to make something a bit more playful and interactive. WIP version will be available soon.

Vodpod videos no longer available.

more about “Rhino, Ansys…..Grasshopper. on Vimeo“, posted with vodpod




Rhinoscripting Workshop in the Hyperbody Studio at the TU Delft – day03

9 03 2010

In a 3rd day of the workshop we focused on developing computational techniques for digital fabrication. Students were were writing different scripts for unfolding and numbering processes and creating rib-structures out of any possible surface. The purpose of this session was to prepare students for making final prototypes of their msc3 studio design proposals. At the end all the participants could consult their studio project with all the tutors in terms of possible applications of Rhinoscripting.

Vodpod videos no longer available.

We would like to thank TU Delft Hyperbody Studio for inviting us for this workshop (special thanks to dr. Nimish Biloria and Jelle Feringa) .